Tapestry (1996 Daniel Ravipinto) Tapestry won second place at the second Annual Interactive Fiction Competition, and deservedly so. It is similar to Photopia in the way that the author clearly focuses more on the story and atmosphere than actual puzzles (which are quite easy). A compelling story about a man getting second chance to right his wrongs, the game has several endings that are equally intriguing. One of very few games (Infocom's Trinity comes to mind) that really make you think about the "gray" area of things. Highly recommended.