Descent (1995 Interplay) This game was the first 3D shooter in which you actually played in real 3D environment. You can freely move in all three dimensions and rotate in any way. You can easily mix up floor with ceiling and it wouldn't even matter. It's like Doom and Terminal Velocity in one. Story is simple. The gratest mining company PTMC called you, the best bad-and-mean pilot, to eliminate a rising threat. Apparently, they have lost control of their minig stations on Pluto to an unkown enemy force which, naturally, consists of robots and flying crafts. They also noticed intelligence in these ships, so this can be a threat to Earth itself. Your mission is to go into the mines, rescue any hostages you can and destroy the mine and everything else you encounter. Deep down on each level you can find a fusion reactor which you need to destroy in order to destroy the mine itself. Concept of the game is similar to that of Doom. There are 30 levels, and on each one you'll have to destroy reactor before escaping through the EXIT. It is wise to locate the EXIT before dealing with reactor since you will have limited time for your escape. With TAB you can access the map wich is indispensable. Since this is real 3D action, so is the map, and programmers deserve praises for it. You are flying PYRO-GX ship, armed with AV42 Avenger concussion missiles and AG435 Industrial argon-cyanide lasers (sounds tough). Weapons part is very good, since there are various ones scattered all over the mines (company manged to hide it inside the mine?!) and if you pick up laser that you already have, it will upgrade its level which will make it recharge faster and deliver more powerful blasts. Also, you always use two different weapons at the same time, primary and secondary (read: lasers or cannons and rockets or missles). You change them with nubmer digits 1-5 and 6-0. Lasers "travel" towards target (faster then rockets, naturally) and cannons hit almost immediatly. AI varies with enemy types. Some will just fly towards you, and some will shoot from distance avoiding your shots. Every single enemy aims perfectly, so you need to move fast to avoid their fire. Before each mission there is briefing in which you will be shown info about new enemy crafts that you will encounter. For that time, graphics were above standrads (SVGA was something brand new), although you can change the detail level to match your comp's speed. Quality of sound effect is good (for that time very good) and like in every 3D shooter, without sound you are "blind". The only bad thing at the start will be learning how to fly, because it is quite complicated to get used to. However, once you get into it, this can easily become one of the best 3D games you ever played.