Develop the seaside cliffs into a thriving amusement park.
Your objective: To achieve a Park Value of at least $17,000 at the end of October, Year 3.
Central to this large developing park is a giant triple-track racing/duelling steel coaster.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.
This abandoned mine already has the makings of a tourist attraction with its miniature railway and pair of vertical drop roller coasters.
Your objective: To have at least 1,300 guests in your park at the end of October, Year 3, with a park rating of at least 600.
An old redundant bridge is yours to develop into an amusement park.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Covering land both sides of a highway, this park has several rides already operating.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.
The local authority has agreed to sell nearby land cheaply to this small seaside park, on condition that certain rides are preserved.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.
This castle is all yours to turn into a theme park.
Your objective: To have at least 1,300 guests in your park at the end of October, Year 3, with a park rating of at least 600.
This futuristic park has plenty of space for new rides on its alien landscape.
Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600.
The local population prefer gentle and relaxing rides, so it's your job to expand this park to suit their tastes.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Deep in the jungle lies a large area of land ready to be turned into a theme park.
Your objective: To have at least 1,600 guests in your park at the end of October, Year 4, with a park rating of at least 600.
A series of stepped lakes form the basis for this new park.
Your objective: To achieve a Park Value of at least $20,000 at the end of October, Year 3.
This elderly park has many historical rides but is badly in debt.
Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600.
A large area of land has been cleared and partially themed ready for you to develop into a landscaped theme park.
Your objective: To achieve a Park Value of at least $30,000 at the end of October, Year 4.
A thriving fruit farm has built a miniature railway to boost it's income - Your job is to develop it into a full-blown amusement park.
Your objective: To have at least 1,100 guests in your park at the end of October, Year 2, with a park rating of at least 600.
The area around a dam is available for you to develop into an amusement park.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.
A vast canyon is yours to turn into a theme park.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.
The weather is so wet here that a giant pyramid has been built to allow some rides to be built under cover.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.
The local authority won't allow construction above tree height in this park.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Develop this Roman-themed park by adding rides and roller coasters.
Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Built partly on a series of small islands, this park already has a pair of large roller coasters as it's centrepiece.
Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Build a park to appeal to the high-intensity thrill-seeking local people.
Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600.
An oasis in the middle of a desert provides an unusual opportunity to build an amusement park.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Overgrown and dilapidated, can you resurrect this once-great amusement park?
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Full of badly designed and dangerous rides, you have a very limited budget and time to fix the problems and turn the park around.
Your objective: To have at least 900 guests in your park at the end of October, Year 1, with a park rating of at least 600.
The local authority won't allow any kind of advertising or promotion, so this park must succeed by reputation only.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.
A four lane steeplechase ride is the centrepiece of this expanding park.
Your objective: To have at least 1,250 guests in your park at the end of October, Year 2, with a park rating of at least 600.
Turn this abandoned stone quarry into a place to attract thrill-seeking tourists.
Your objective: To achieve a Park Value of at least $10,000 at the end of October, Year 2.
You have limited funds but unlimited time to turn this mountainside area into a vast roller coaster park.
Your objective: To have 10 different types of roller coaster operating in your park, each with an excitement value of at least 6.00.
A tiny park has done a deal with the nearby town to allow expansion through the town itself.
Your objective: To have at least 1,000 guests in your park at the end of October, Year 3, with a park rating of at least 600.
A large garden park needs turning into a thriving theme park.
Your objective: To have at least 2,000 guests in your park at the end of October, Year 4, with a park rating of at least 600.